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Autor Thema: (Allg.) Version 1.01 des RMVX ist erschienen  (Gelesen 889 mal)

Offline Firephoenix

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(Allg.) Version 1.01 des RMVX ist erschienen
« am: Januar 29, 2008, 23:17:17 »
Die Version 1.01 des RPG Maker VX ist erschienen!
Updateinformationen findet ihr auf der von Babelfish übersetzten Seite:
Link

Zitat
RPG ???? VX Ver.1.01 update contents
<< Modification point of substance side >>

  • In the aggressive test, set to two swords style characters [the trouble which has the case where weapon 2] is removed was corrected.
  • In the early equipment setting and aggressive test, the shield (in case of two swords style already the weapon of one side) with simultaneously being able to set the weapon of the both hands having the trouble which finishes was corrected.
  • When at the project which was drawn up with Ver.1.00 setting of the weapon of the above-mentioned both hands having was done, after the Ver.1.01 applying setting remains inside project. In that case, please do resetting the equipment.
  • When [the property of the picture of Windows] -> [at setting of design], color scheme of specification is selected, [the trouble where the slider bar of the sound test] and the like is not indicated in normally was corrected.
  • When [the property of the picture of Windows] -> [at setting of design], classic style is selected, event command [indication of composition] the trouble where the pause line of dialogue and the like is not drawn normally was corrected.
<< Modification point of script data >>

  • When at animation, from the cell where the cell whose number is large number is small being on the picture, when (the Y-coordinate is small), the trouble where priority of indication of the cell stops becoming according to specification was corrected.
  • At the time of reversing display of animation, the trouble which calculation method of the Y-coordinate has mistaken was corrected.
  • Continuing the same animation, the occasion where it indicates, mistaking necessary graphics, it corrected the trouble which has the case where it releases.

About the project data which was drawn up before the Ver.1.01 being adapted
The modification point among and RGSS side the update contents of Ver.1.01 becomes the correction regarding the script data. Because of that, it is necessary to add modification contents with method below at Ver.1.00 concerning the project which was drawn up.
Furthermore, this operation is not necessary concerning the project which was drawn up anew with the editor after Ver.1.01.

  • The RPG ???? VX ' editor is started, the project which we would like to correct is opened.
  • The section where the material" is new immediately under please start the script editor and draw up. Being optional, you are not concerned the name of the new section. With the photograph it has made the section name, "VX_SP1".
  • Copying the script below in the new section, please stick. Correction is completion with this.


#==============================================================================
# ¦ VX_SP1
#------------------------------------------------------------------------------
#  ?????????????????????
#==============================================================================

#------------------------------------------------------------------------------
# ?SP1 ?????
#------------------------------------------------------------------------------
# ¦?????????????????????????????????????
#   ?(Y????????)?????????????????????????
#   ?????????
# ¦??????????????Y??????????????????????
#   ??
# ¦?????????????????????????????????????
#   ???????????????????
#------------------------------------------------------------------------------

class Sprite_Base < Sprite
  #--------------------------------------------------------------------------
  # ? ??????????
  #--------------------------------------------------------------------------
  alias eb_sp1_dispose_animation dispose_animation
  def dispose_animation
    eb_sp1_dispose_animation
    @animation_bitmap1 = nil
    @animation_bitmap2 = nil
  end
  #--------------------------------------------------------------------------
  # ? ???????????????
  #     frame : ??????? (RPG::Animation::Frame)
  #--------------------------------------------------------------------------
  alias eb_sp1_animation_set_sprites animation_set_sprites
  def animation_set_sprites(frame)
    eb_sp1_animation_set_sprites(frame)
    cell_data = frame.cell_data
    for i in 0..15
      sprite = @animation_sprites[i]
      next if sprite == nil
      pattern = cell_data[i, 0]
      next if pattern == nil or pattern == -1
      if @animation_mirror
        sprite.y = @animation_oy + cell_data[i, 2]
      end
      sprite.z = self.z + 300 + i
    end
  end
end
When utilizing the rise data, note
Before doing update really, the point of caution below to be good after you verified contents, please become reading, do update.
  • Please be sure to take the backup of the game data which is in the midst of drawing up.
  • Before doing update, please end the application which has been started entirely.
  • When update is done, it has been installed already, ' the RPG ???? VX ' editor file is superscribed is renewed.
  • The rise data which it downloads has designated only that it utilizes privately as prerequisite. You prohibit the fact that it distributes secondarily. In addition, analyzing and remodelling, such as disasemble utilization please be modest.
Update method
  • Before doing update job, because of sense please take the backup of the game which is in the midst of drawing up.
  • From ahead linking under, please download "RVUP101.exe". When downloaded "RVUP101.exe" double is clicked, the folder, "RVUpdate101" is thawed.
  • It is in that, when "RVUpdate101.exe" double is clicked, "is update executed? "With it meaning that the dialogue which is said is indicated, [ OK ] please click the button. When it does for a while, version rise ends.
  • Starting the editor, [ help ] -> [ please view version information ]. "If RPGVX Version 1.01" it was indicated most on inside the window of "version information", it means that version rise was done normally.

Download:
http://tkool.jp/support/download/rpgvx/RVUP101.exe


Mit freundlichen Grüßen
Firephoenix

Version 1.01 des RMVX ist erschienen

Offline Baur

  • Mr. MACK-Tile
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  • Beiträge: 272
    • http://
Version 1.01 des RMVX ist erschienen
« Antwort #1 am: Januar 30, 2008, 10:46:12 »
Da entwickeln die Jungs nun 3 Jahre und dann bringen sie nach 4 Wochen ein Update heraus, das eigentlich nur ne Fehler-Korrektur ist.

Und trotz Babelfish-Übersetzung hab ich nicht viel davon verstanden, worum's da eigentlich geht.

Diese Übersetzung war für mich deutlicher

Da wird man wohl auf englische VV warten müssen, da das da ja wohl schon drin ist.

PS. Die ganzen Übersetzungen (Sprach-DLL's deutsch, englisch etc.) werden jetzt hoffentlich nicht für die Katz sein, wenn man dieses Update installiert. (Müsste imho aber eigentlich klappen)
« Letzte Änderung: Januar 30, 2008, 12:46:14 von Baur »
Formerly known as [size=]Rabu[/size] *g*

PS: In nächster Zeit selten im Forum. RL sucks.

Version 1.01 des RMVX ist erschienen

Talyana Meriweather Rahl

  • Gast
Version 1.01 des RMVX ist erschienen
« Antwort #2 am: Januar 30, 2008, 12:49:39 »
Da ich in englisch ne null bin Q_Q
versteh ich nur Bahnhof xD'

Sind es wenigstens nützliche Korrekturen?

Version 1.01 des RMVX ist erschienen

Offline Baur

  • Mr. MACK-Tile
  • ***
  • Beiträge: 272
    • http://
Version 1.01 des RMVX ist erschienen
« Antwort #3 am: Januar 30, 2008, 12:57:07 »
Also wenn ich's richtig verstanden habe, wurde da was bei der Ausrüstung mit rechts - und linkshändigen Waffen und Schilden korrigiert und bei der Anzeige-Reihenfolge von Animationen. Und ne Scrollleisten-Anzeige wurde korrigiert.
Formerly known as [size=]Rabu[/size] *g*

PS: In nächster Zeit selten im Forum. RL sucks.

Version 1.01 des RMVX ist erschienen

ERZENGEL

  • Gast
Version 1.01 des RMVX ist erschienen
« Antwort #4 am: Januar 30, 2008, 14:11:48 »
Zitat von: Baur
PS. Die ganzen Übersetzungen (Sprach-DLL's deutsch, englisch etc.) werden jetzt hoffentlich nicht für die Katz sein, wenn man dieses Update installiert. (Müsste imho aber eigentlich klappen)
Klappt, da an der DLL nichts geändert wurde bzw. diesselbe Versionsnummer hat.

Also ich finds nichts schlimmes daran ein Update rauszugeben, aber hoffentlich werden die den RPGVX auch länger supporten, nicht einfach Probleme bzw. Fehler wie die 3 Zeilen da lassen.

EDIT: Hab mir mal die Liste der Fixes angegeguckt. Ehrlich ich hätte dir nie entdeckt :o


Archiviert am 12.08.2010 ~Sk!p
« Letzte Änderung: August 12, 2010, 12:54:20 von Sk!p »

 


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