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Autor Thema: [suche] halbkörper facesets  (Gelesen 832 mal)

Offline syuka

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[suche] halbkörper facesets
« am: Januar 21, 2010, 00:03:50 »
suche face sets wo man nicht nur das gesicht sondern auch mehr siet zb bis zur teilie

Re: [suche] halbkörper facesets

Offline Breekatchu

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Re: [suche] halbkörper facesets
« Antwort #1 am: Januar 21, 2010, 13:45:55 »
Ich hab alle Vx RTP Chars als Halbkörper Faces auf meinem Rechner...Schreib mich einfach ma per Pm an oder adde mich bei icq:217582105, dann kann ich dir die alle schickn;)

Re: [suche] halbkörper facesets

Offline Cress2009

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Re: [suche] halbkörper facesets
« Antwort #2 am: Januar 21, 2010, 15:05:03 »
Also hier sind alle Facesets die du wolltest allerding brauchste für
die auch noch das NeoFaceSystem von Woratana.

Hier:
Spoiler for Hiden:

Und Hier:
Spoiler for Hiden:

Das Script:
#==============================================================================
# NeoFace System v.2.0 [RMVX Script]
#------------------------------------------------------------------------------
# by Woratana [woratana@hotmail.com]
# Thaiware RPG Maker Community
# Special Thanks: Rabu
#------------------------------------------------------------------------------
# Released on: 22/01/2008
# - Put face graphics in folder "face" of your project.

# [New Features in Version 2.0]
# - Auto arrange face position (You can use any size of face file)

# - Call Script "$game_message.side = (number)" to switch show face mode.
# $game_message.side = 0 << switch to normal face system (default face system of RMVX)
# $game_message.side = 1 << switch to NeoFace system (show face in left side)
# $game_message.side = 2 << switch to NeoFace system (show face in right side)
# Default system when you first setup this script is 1
# THESE NUMBERS & RESULTS ARE DIFFERENT FROM VERSION 1.0 #

# Fixed bug in Show Choice command.
#==============================================================================

#==============================================================================
# Window_Base
#------------------------------------------------------------------------------
#==============================================================================
class Window_Base
 
def draw_face2(face_name, x, y)
@face.z = 201
@face.bitmap = Cache.face(face_name)
  if $game_message.side == 1
@face.mirror = false
@face.x = x + 6
  else
@face.mirror = true
@face.x = x + (538 - @face.width)
  end
@face.y = y - (@face.width - 123)
@face.opacity = 0 # Change 0 to 255 to turn off face's fade in effect.
  end
end

#==============================================================================
# Window_Message
#------------------------------------------------------------------------------
#==============================================================================
class Window_Message

alias msg_ini initialize
def initialize
  msg_ini
  @face = Sprite.new
  $game_message.side = 1 # Default face's side when game start~ (default: 1)
  @default_conx = 0
  # Move text left (-) or right (+) when there's face in right side or no face (default: 0)
end

def new_page
contents.clear
if @face.bitmap != nil
@face.bitmap.dispose
end
if $game_message.face_name.empty?
@contents_x = @default_conx
else
  name = $game_message.face_name
  index = $game_message.face_index
if $game_message.side == 0 ##
  draw_face(name, index, 0, 0)
else
  draw_face2(name, self.x, self.y)
end
  get_x_face
  @contents_x = @fx
end
@contents_y = 0
@line_count = 0
@show_fast = false
@line_show_fast = false
@pause_skip = false
contents.font.color = text_color(0)
  end

  def new_line
if $game_message.face_name.empty?
  @contents_x = @default_conx
else
  get_x_face
  @contents_x = @fx
  end
@contents_y += WLH
@line_count += 1
@line_show_fast = false
  end
 
  def update
super
update_gold_window
update_number_input_window
update_back_sprite
update_show_fast
if @face.bitmap != nil and @face.opacity < 255
  @face.opacity += 20 # Speed up face's fade in by increase this number
end
unless @opening or @closing
  if @wait_count > 0
@wait_count -= 1
  elsif self.pause
input_pause
  elsif self.active
input_choice
  elsif @number_input_window.visible
input_number
  elsif @text != nil
update_message
  elsif continue?
start_message
open
$game_message.visible = true
  else
close
if @face.bitmap != nil
@face.bitmap.dispose
end
$game_message.visible = @closing
  end
end
  end
 
def start_number_input
digits_max = $game_message.num_input_digits_max
number = $game_variables[$game_message.num_input_variable_id]
@number_input_window.digits_max = digits_max
@number_input_window.number = number
if $game_message.face_name.empty?
  @number_input_window.x = x - 23
else
  case $game_message.side ##
  when 0
@number_input_window.x = (x + 112) - 23
  when 1
@number_input_window.x = (x + @face.width) - 23
  when 2
@number_input_window.x = x - 23
  end
end
@number_input_window.y = y + @contents_y
@number_input_window.active = true
@number_input_window.visible = true
@number_input_window.update
  end
 
  def update_cursor
if @index >= 0
  if $game_message.face_name.empty?
  x =  @default_conx
else
  get_x_face
  x = @fx
  end
  y = ($game_message.choice_start + @index) * WLH
  if $game_message.face_name.empty?
facesize = x
  else
facesize = @face.width
  end
  self.cursor_rect.set(x, y, contents.width - facesize, WLH)
else
  self.cursor_rect.empty
end
  end
 
  def get_x_face
case $game_message.side
when 0
  @fx = 112
when 1
  @fx = @face.width
when 2
  @fx = @default_conx
else
  @fx = @default_conx
end
  end


 
end # Class

#==============================================================================
# Game_Message: + store side variable
#------------------------------------------------------------------------------
#==============================================================================
class Game_Message
  attr_accessor :side
end

#==============================================================================
# END NeoFace System
# by Woratana (woratana@hotmail)
#==============================================================================

Und nochmal der Link:


Re: [suche] halbkörper facesets

Offline syuka

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Re: [suche] halbkörper facesets
« Antwort #3 am: Januar 21, 2010, 16:25:09 »
thx gibt es noch mehr oder sind das die einzigsten?

Re: [suche] halbkörper facesets

Offline Colonios

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  • Events <3
Re: [suche] halbkörper facesets
« Antwort #4 am: Januar 21, 2010, 16:26:32 »
Das sind die vom standart RTP.

Wenn du noch mehr willst musst du dich auf die Suche begeben ;)

MfG

Re: [suche] halbkörper facesets

Offline syuka

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  • Beiträge: 20
  • blubb°°°°
Re: [suche] halbkörper facesets
« Antwort #5 am: Januar 21, 2010, 16:27:57 »
ok danke ^^

 


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