So, eigentlich sollte mein Thread das Requiem ABS 6 zeigen, aber ich hatte keine Zeit, auf einmal kam schon ABS 7 raus!.........
Screenshots:
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So englische Anleitung:
To setup enemies:
Create on map, an event with following commentaries:
* Enemy ID - Change ID for a ID of a monster in Database;
* Die Erase - Erase the enemy when it dies;
* Die Self Switch A - Turn On the Self Switch A when enemy dies;
* Die Self Switch B - Turn On the Self Switch B when enemy dies;
* Die Self Switch C - Turn On the Self Switch C when enemy dies;
* Die Self Switch D - Turn On the Self Switch D when enemy dies;
* Die Switch X - Turn On the Switch X when enemy dies;
* Die Variable X - Increase +1 to variable X;
* Follow X - Change X for range of sight of the enemy, to it follow the player automatically
* Kill With Weapon X - The enemy will die only if be attacked with weapon X
* Kill With Skill X - The enemy will die only if be attacked with skill X
* Kill With Item X - The enemy will die only if be attacked with item X
* Object - Makes the enemy be an object, and it will kill only with BOMB is used against it;
* Puzzle - Makes the enemy be an puzzle, it can be killed but allies don't follow it, the damage and hp bar is not showed
* Respawn X - Makes the enemy respawns automatically after X frames
* Boss - Shows the Boss HP Bar
Put on NOTES of enemies in database, the following commands (optional):
* Attack Animation = X - Change X to ID of animation for attack of enemy (Default is 1)
* Die Animation = X - Change X to ID of animation that will showed when enemy dies
* Die SE = X - Change X to a SE name that will played when enemy dies
* Defense Rate X - Change X for a deffense rate (in %) of enemy (Default is 50%)
* Reflect Rate = X (Change X to reflect damage rate (in%) of enemy, default is 0%)
* Weapon Icon = X - Change X for a Index of a icon that will be showed as a enemy’s weapon
* Shield Icon = X - Change X for a Index of a icon that will be showed as a enemy’s shield
To setup skills, items and weapons:
In NOTES of skill, item or weapon, put the following commands:
Commands valids for all (except states):
* Ranged - That command says to script, that weapon, skill or item is ranged
* Graphic = X - Change X for character name
* Index = X - Change X for character index (default is 0 )
* Speed = X - Change X for movement speed of projectil, (default is 4 )
* Range = X - Change X for distance that percorred for the projectile (default is 5 )
* Delay = X - Change X for delay of projectile (default is 60 )
* Shot SE = X - Change X for SE name that is playerd when attack
* Path = X (Change X for:
Line (The projectile will walk in straight line (that is default value));
Circle (The projectile will walk around the player);
Boom (The projectile will walk forward and come back, like a boomerang);
Jump (The projectile will jump 2 squares forward (like Axe of castlevania));
Random (The projectile will walk randomly on map) )
Commands valids only for skills and items:
* Explosive - That command, says to script, that is a skill or item explosive
* Area = X - Change X for area (in tiles) that explosion affects the enemies (default is 3)
Commands valids only for weapons:
* Combo Hits = X - Change X for number of hits needed to gets a combo damage (default is 5)
* Combo Rate = X - Change X for % of chance to get a combo damage (default is 75%)
* Ammo1 = X - Change X for ID of item that is ammunition 1
* Ammo2 = X - Change X for ID of item that is ammunition 2
Command valid only for items:
* Bomb - This command says to script, that item is a bomb
Commands valids only for armors:
* Defense Rate = X - Change X for defense rate (in %) that shield block attacks for enemies (default is 50%)
* Reflect Rate = X (Change X to reflect damage rate (in%), rate is added for each armor equiped default is 0%)
Commands valids only for states:
* Animation = X - Change X for a animation id of state, default is 0
* Walk Slower - That command says to script, that skill makes player or enemy walk slower
* Walk Faster - That command says to script, that skill makes player or enemy walk faster
* Don't Walk - That command says to script, that skill makes player or enemy don't walk
* Duration X - Change X for a duration (in frames) that target is infected for the state
Confusion (That command says to script, that state makes player alk randomly)
More options to configuration is on top of script.
To create a Dead Sprite for character when it dies, put in the Graphics/Characters folder a image named: $X_Dead, where X is the name of the character.
ICH selber hatte halt keine Zeit um es zu übersetzen!
Wer Probleme mit dem Script hat bitte auf diesen Thread antworten, jedenfalls guck ich hier jeden Tag rein......
DOWNLOAD:
http://www.megaupload.com/?d=KP2V88E2