collapse collapse

 Community


 User Info




Willkommen Gast. Bitte einloggen oder registrieren.

 Partnerseiten

rpgvx.net

Das Forum ist offline

Autor Thema: ~* Rafidelis Title X *~  (Gelesen 4653 mal)

Rafidelis

  • Gast
~* Rafidelis Title X *~
« am: Januar 08, 2009, 18:51:50 »
Rafidelis Title X
By: Rafidelis

About the script:

Pictures Title with effects of movements and fade in/fadeout.

ScreenShots:



Spoiler for Hiden:









Example using Other Pictures:



Instructions:

Paste the script above the Main, then configure the module Rafidelis the name of the images that will be used, the opacity
of lights, speed of movement of the fog lights and so on.


Demo Download:

Download Demo (Click Here)




RGSS and RGSS2 Scripts and RGSS1/2 Tutorials by Rafidelis is licensed under a
Creative Commons Atribuição-Uso Não-Comercial-Compartilhamento pela mesma Licença 2.5 Brasil License.
Permissions beyond the scope of this license may be available at ReinoRPG.com
[/font]
« Letzte Änderung: Januar 08, 2009, 22:29:41 von Rafidelis »

Re: ~* Rafidelis Title X *~

Offline Snake

  • Moderator
  • VX-Kenner
  • ***
  • Beiträge: 538
  • Blubb, der Mod den keiner kennt! XD
Re: ~* Rafidelis Title X *~
« Antwort #1 am: Januar 08, 2009, 18:55:38 »
Hey, very nice Script!
Good work^^
Zitat
Snake 23:50

ich lads schnell


Silvanus 23:50

bist ne geile sau
:)

Re: ~* Rafidelis Title X *~

Rafidelis

  • Gast
Re: ~* Rafidelis Title X *~
« Antwort #2 am: Januar 08, 2009, 19:04:55 »
Thankz^^

Re: ~* Rafidelis Title X *~

Offline Kyoshiro

  • Global Mod
  • RPGVX-Forengott
  • ****
  • Beiträge: 1623
  • Stand up and fight!
    • Mein Blog
Re: ~* Rafidelis Title X *~
« Antwort #3 am: Januar 08, 2009, 19:39:30 »
It looks very nice but i can't open any of those links, neither the download nor the other to the sites.
It would be nice if you coult fix that.

Kyoshiro

EDIT: Ah, i got it. The Links don't work when you try to open them in a new tab.
« Letzte Änderung: Januar 08, 2009, 19:45:11 von Kyoshiro »

Re: ~* Rafidelis Title X *~

Rafidelis

  • Gast
Re: ~* Rafidelis Title X *~
« Antwort #4 am: Januar 08, 2009, 22:17:59 »
   
I fixed the link to download, thanks for the warning ^ ^

EDIT:

I made double post below, but unintentionally, if some der moderator delete the messages below.
« Letzte Änderung: Januar 08, 2009, 22:28:17 von Rafidelis »

Re: ~* Rafidelis Title X *~

Offline Stef-san

  • Eventmeister
  • ***
  • Beiträge: 307
    • Space Live
Re: ~* Rafidelis Title X *~
« Antwort #5 am: Januar 11, 2009, 10:56:55 »
yeeah. thx a lot :D I can use this script then in my game.
Looks rly  nice. I will dl the demo and see how it works.

thx for this script :D

current projects
Arco Iris - A Fading World
School Days (Co-Project with Klex)

Re: ~* Rafidelis Title X *~

Offline Sk!p

  • Foren-ReArchitekt
  • VX-Großmeister
  • *****
  • Beiträge: 975
  • Mit(t)arbeiter schreibt man mit einem T =P
    • Foren-ReArchitekt
Re: ~* Rafidelis Title X *~
« Antwort #6 am: Januar 11, 2009, 11:18:05 »
Yep, i think This Script would be very nice to make
title Screens More interesting^^

Looks Very good, I think i'll load the Demo too and take
a Look ;)

Thx For Sharing.

Sk!p

Klischee Antagonist! | Back From Hell To Conquer The World!


Re: ~* Rafidelis Title X *~

Dainreth

  • Gast
Re: ~* Rafidelis Title X *~
« Antwort #7 am: Januar 11, 2009, 11:24:09 »
Nicely done! This script is much interesting than some others of these sort because there are great options.
Good work, thanks for the wonderful script :)

Re: ~* Rafidelis Title X *~

Rafidelis

  • Gast
Re: ~* Rafidelis Title X *~
« Antwort #8 am: Januar 11, 2009, 15:46:39 »
Thankz foer comments gyus =D

Re: ~* Rafidelis Title X *~

Offline Kyoshiro

  • Global Mod
  • RPGVX-Forengott
  • ****
  • Beiträge: 1623
  • Stand up and fight!
    • Mein Blog
Re: ~* Rafidelis Title X *~
« Antwort #9 am: Januar 11, 2009, 16:04:45 »
I have tested the demo and i love it. It's very easy to use but it has a very great result.
I think i'll use it for my next project to make it look more personaly.

Kyoshiro

Re: ~* Rafidelis Title X *~

shichi_aoi

  • Gast
Re: ~* Rafidelis Title X *~
« Antwort #10 am: Januar 11, 2009, 23:02:16 »
Great Script =)
I have one question - how can I change the duration time of the title fading in? I know you can change "time duration" of the logo, but whats with the title?

thanks!
« Letzte Änderung: Januar 12, 2009, 13:53:31 von shichi_aoi »

Re: ~* Rafidelis Title X *~

Rafidelis

  • Gast
Re: ~* Rafidelis Title X *~
« Antwort #11 am: Januar 12, 2009, 03:58:13 »
   
Um, yes I decreases the time of appearance of the options the title, try this script in the demo that you downloaded (which already contains the images)

Spoiler for Hiden:
#=====================================================
#~Rafidelis Title X
# By Rafidelis ( xD )
# Rafa_fidelis@hotmail.com
# www.ReinoRpg.com
# Data: 30/11/08 ( Falta pouco para 2009)
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class Scene_Title < Scene_Base
  include Rafidelis
  def start
    super
    load_database
    create_game_objects
    check_continue
    create_title_graphic
    play_title_music
    create_pic_commands
  end
  def post_start
   end 
  def pre_terminate
   end
 
  def create_pic_commands
#------------------------------------------
# ::.. Criando a Imagem de NewGame ..::
#------------------------------------------
    @newgame = Sprite.new
    @newgame.bitmap = Cache.picture(COMMAND_PIC_NAMES[0])
    @newgame.x = (Graphics.width - @newgame.width)/2
    @newgame.y = (Graphics.height - @newgame.height)/2
    @newgame.opacity = 0
#-------------------------------------------------
# ::.. Criando a Imagem de Continue (Load) ..::
#-------------------------------------------------
    @continue = Sprite.new
    @continue.bitmap = Cache.picture(COMMAND_PIC_NAMES[1])
    @continue.x = (Graphics.width - @continue.width)/2
    @continue.y = @newgame.y + @continue.height
    @continue.opacity = 0   
#-------------------------------------
# Criando a Imagem de Exit Game
#-------------------------------------
    @exit = Sprite.new
    @exit.bitmap = Cache.picture(COMMAND_PIC_NAMES[2])
    @exit.x = (Graphics.width - @exit.width)/2
    @exit.y = @continue.y + @exit.height
    @exit.opacity = 0
#-------------------------------------------------
# ::.. Criando a Imagem com o Nome do Jogo: ..::
#-------------------------------------------------
    @name_game = Sprite.new
    @name_game.bitmap = Cache.picture(NAME_GAME_PIC)
    @name_game.y = NAME_GAME_PIC_POSY
    @name_game.opacity = 0
#--------------------------------------------
# ::.. Criando as Imagens de Fog (Nevoa) ..::
#--------------------------------------------
    @fog = Plane.new
    @fog.bitmap = Cache.picture(TITLE_FOG_NAME)
    @fog.opacity = 10
    @fog.blend_type = TITLE_FOG_BLEND_TYPE
#-----------------------------
# ::.. Tom das Imagens ..::
#-----------------------------
    @continue.tone = Tone.new(0,0,0,255)
    @exit.tone = Tone.new(0,0,0,255)
#----------------------------------------------------
# ::.. Prioridade das Imagens e outras coisas ..::
#---------------------------------------------------       
    @newgame.z = @sprite.z + 2
    @continue.z = @newgame.z
    @exit.z = @newgame.z
    @name_game.z = @fog.z + 10
#----------------------------------------------------
# ::.. Criando o "Cursor" ..::
#====================================================
    @cursor = Sprite.new
    @cursor.bitmap = Cache.picture(CURSOR_PIC_NAME)
    @cursor.x = (Graphics.width - @cursor.width)/2 - 3
    @cursor.y = @newgame.y
    @cursor.opacity = 0
#===================================================
#---------------------------------------------------
    @lights = Plane.new
    @lights.bitmap = Cache.picture(LIGHT_PIC_NAME)
    @lights.blend_type = LOGO_LIGHT_PIC_BLEND_TYPE
    @lights.z = @name_game.z - 0.1
    @newgame.z = @lights.z + 0.1
    @continue.z = @newgame.z
    @exit.z = @newgame.z
    @lights.opacity = 0
    @lights.zoom_y = LIGHT_PIC_TITLE_ZOOM_Y
    @lights.zoom_x = LIGHT_PIC_TITLE_ZOOM_X
    @sprite.opacity = 0
    @index = 0
  end 
def update
  Graphics.update
  @sprite.opacity += 2 if @sprite.opacity < 255
 
  @lights.ox += LIGHT_PIC_HORIZONTAL_MOVIMENT_VELOCITY
  @lights.oy += LIGHT_PIC_VERTICAL_MOVIMENT_VELOCITY
 
  @fog.opacity += 1 if @fog.opacity < TITLE_FOG_OPACITY and @sprite.opacity >= 255
  @fog.ox += FOG_HORIZONTAL_MOVIMENT_SPEED
  @fog.oy += FOG_VERTICAL_MOVIMENT_SPEED
 
  @lights.opacity += 1 if @lights.opacity < LIGHT_PIC_OPACITY and @fog.opacity >= TITLE_FOG_OPACITY
 
  @name_game.opacity += 1 if  @name_game.opacity < 255 and @lights.opacity >= LIGHT_PIC_OPACITY/2
  @newgame.opacity += 1 if @newgame.opacity < 255 and @name_game.opacity >= 05
  @continue.opacity += 1 if @continue.opacity < 255 and @name_game.opacity >= 05
  @exit.opacity += 1 if @exit.opacity < 255 and @name_game.opacity >= 05
  @cursor.opacity += 1 if @cursor.opacity < 255 and @name_game.opacity >= 05 
 
  if MOVE_TITLE_PIC
    @sprite.ox += TITLE_PIC_HORIZONTAL_MOVIMENT_SPEED
    @sprite.oy += TITLE_PIC_VERTICAL_MOVIMENT_SPEED
  end
 
  if Input.trigger?(Input::DOWN) and @exit.opacity >= 20 and @index == 0
    Sound.play_cursor
    @index = 1
    @newgame.tone = Tone.new(0,0,0,255)
    @continue.tone = Tone.new(0,0,0)
    @exit.tone = Tone.new(0,0,0,255)
    @cursor.y = @continue.y
  elsif Input.trigger?(Input::DOWN) and @index == 1
    Sound.play_cursor
    @index = 2
    @newgame.tone = Tone.new(0,0,0,255)
    @continue.tone = Tone.new(0,0,0,255)
    @exit.tone = Tone.new(0,0,0)
    @cursor.y = @exit.y
  elsif Input.trigger?(Input::DOWN) and @index == 2
    Sound.play_cursor
    @index = 0
    @newgame.tone = Tone.new(0,0,0)
    @continue.tone = Tone.new(0,0,0,255)
    @exit.tone = Tone.new(0,0,0,255)
    @cursor.y = @newgame.y
  elsif Input.trigger?(Input::UP) and @index == 0
    Sound.play_cursor
    @index = 2
    @newgame.tone = Tone.new(0,0,0,255)
    @continue.tone = Tone.new(0,0,0,255)
    @exit.tone = Tone.new(0,0,0)
    @cursor.y = @exit.y
  elsif Input.trigger?(Input::UP) and @index == 2
    Sound.play_cursor
    @index = 1
    @newgame.tone = Tone.new(0,0,0,255)
    @continue.tone = Tone.new(0,0,0)
    @exit.tone = Tone.new(0,0,0,255)
    @cursor.y = @continue.y
  elsif Input.trigger?(Input::UP) and @index == 1
    Sound.play_cursor
    @index = 0
    @newgame.tone = Tone.new(0,0,0)
    @continue.tone = Tone.new(0,0,0,255)
    @exit.tone = Tone.new(0,0,0,255)
    @cursor.y = @newgame.y
  end
  if Input.trigger?(Input::C) and @exit.opacity >= 150
    case @index
    when 0    # Novo Jogo
      command_new_game
    when 1    # Continuar
      command_continue
    when 2    # Sair
      command_shutdown
    end
  end
end
def terminate
  super
  snapshot_for_background
  dispose_title_graphic
  dispose_command_pictures
end

def dispose_command_pictures
  @newgame.dispose
  @continue.dispose
  @exit.dispose
  @name_game.dispose
  @cursor.dispose
  @lights.dispose
end
def dispose_command_window
  @command_window.dispose
end
def open_command_window
end
def close_command_window
end

def create_title_graphic
  if MOVE_TITLE_PIC
    @sprite = Plane.new
    @sprite.bitmap = Cache.system("Title")
  else
    @sprite = Sprite.new
    @sprite.bitmap = Cache.system("Title")
    end
  end
end
#================================================================================
# FIM DO SCRIPT - Encontre mais Scripts de Rafidelis em www.ReinoRpg.com/forum
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Re: ~* Rafidelis Title X *~

Offline Dustinthewind91

  • RTP-Mapper
  • *
  • Beiträge: 32
Re: ~* Rafidelis Title X *~
« Antwort #12 am: Juni 10, 2009, 14:54:18 »
Nice Script, it looks good, thx ^^

Re: ~* Rafidelis Title X *~

Offline Roxasgirl16

  • RTP-Mapper
  • *
  • Beiträge: 33
Re: ~* Rafidelis Title X *~
« Antwort #13 am: Oktober 05, 2009, 22:21:40 »
boah...O.O hamma geiles ding *sprachlos ist*
Ich versuch mein Bestes und schreibe zu viel wenn ich die zeit dazu habe X_X

Momentanes Projekt
Spoiler for Hiden:
Venustus Femina: Teil 1

Intro: 0%
Story: 60%
Maps: 20%
Charaktere: 70%
Events: 3%

Hilfe wird immer gern angenommen~ ^^

Re: ~* Rafidelis Title X *~

Offline Agito Ace

  • Database-Verunstalter
  • **
  • Beiträge: 129
  • © AGITO RPG Game Developement 2005-2012
Re: ~* Rafidelis Title X *~
« Antwort #14 am: November 08, 2009, 11:19:14 »
yea thats cool, thx^^

 


 Bild des Monats

rooftop party

Views: 3578
By: papilion

 Umfrage

  • Wer soll das BdM gewinnen?
  • Dot Kandidat 1
  • 3 (25%)
  • Dot Kandidat 2
  • 1 (8%)
  • Dot Kandidat 3
  • 2 (16%)
  • Dot Kandidat 4
  • 0 (0%)
  • Dot Kandidat 5
  • 6 (50%)
  • Stimmen insgesamt: 12
  • View Topic

 Schnellsuche





SimplePortal 2.3.3 © 2008-2010, SimplePortal