#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=#===============================================================================# S C E N E S H O RT C U T S #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=# By : RAFIDELIS # Email: Rafa_fidelis@hotmail.com Rafa_fidelis@yahoo.com.br www.ReinoRpg.com#-------------------------------------------------------------------------------# THANKS: First to Marcelo Cavaco, the handouts # Destrinchando the RGSS Scripts and the Knowing RGSS They are me # Helping a lot in my journey to the Dark scriptere also Chocobar, LB, # RTH and PHCDO, msm Thanks people! # The whole gang Maker of Brazil (of course without you I would not have reason to # Trying to do scripts) # And the forums of RpgMaker of Brazil, emphasis on www.ReinoRpg.com. #===============================================================================#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=module Rafis#===============================================================================|# C O N F I G U R A T I O N S S T A R T#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Set lower WHAT # key will be call LIABLE FOR EACH SCENE #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| # See END of script keys you can use #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|TECLA_ATALHO_ITEM = Input::F5 # F5 in KeyboardTECLA_ATALHO_HABILIDADES = Input::F6 # F6 in KeyboardTECLA_ATALHO_EQUIPAMENTOS = Input::F7 # in KeyboardTECLA_ATALHO_STATUS = Input::F8 # F8 in KeyboardTECLA_ATALHO_SAVE = Input::L # Q in KeyboardTECLA_ATALHO_LOAD = Input::R # W in Keyboardend#===============================================================================|# MENU RETURN?# = True When you access a shortcut, press ESC to return to the menu, # This change will also be activated when you enter the menu of the game. # = False When you access a shortcut, press ESC to return to Map #================================================= ==============================|RETORNAR_AO_MENU = false#===============================================================================# START OF SCRIPT#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~class Scene_Map alias rafidelis_atalhos_update update def update rafidelis_atalhos_update rafis_atalho_item if Input.trigger?(Rafis::TECLA_ATALHO_ITEM) rafis_atalho_habilidades if Input.trigger?(Rafis::TECLA_ATALHO_HABILIDADES) rafis_atalho_equipamentos if Input.trigger?(Rafis::TECLA_ATALHO_EQUIPAMENTOS) rafis_atalho_status if Input.trigger?(Rafis::TECLA_ATALHO_STATUS) rafis_atalho_save if Input.trigger?(Rafis::TECLA_ATALHO_SAVE) rafis_atalho_load if Input.trigger?(Rafis::TECLA_ATALHO_LOAD) endend#===============================================================================#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ def rafis_atalho_item Sound.play_decision $scene = Scene_Item.new if Input.trigger?(Input::B) retornar end end#===============================================================================#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class Scene_Item alias retornar return_scene def return_scene retornar if RETORNAR_AO_MENU == true $scene = Scene_Menu.new(0) else $scene = Scene_Map.new end endend#===============================================================================#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ def rafis_atalho_habilidades Sound.play_decision $scene = Scene_Skill.new if Input.trigger?(Input::B) retornar_1 end end#===============================================================================#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class Scene_Skill alias retornar_1 return_scene def return_scene retornar_1 if RETORNAR_AO_MENU == true $scene = Scene_Menu.new(1) else $scene = Scene_Map.new end endend#===============================================================================#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ def rafis_atalho_equipamentos Sound.play_decision $scene = Scene_Equip.new if Input.trigger?(Input::B) retornar_2 end end#===============================================================================#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class Scene_Equip alias retornar_2 return_scene def return_scene retornar_2 if RETORNAR_AO_MENU == true $scene = Scene_Menu.new(2) else $scene = Scene_Map.new end endend#===============================================================================#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ def rafis_atalho_status Sound.play_decision $scene = Scene_Status.new if Input.trigger?(Input::B) retornar_3 end end#===============================================================================#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class Scene_Status alias retornar_3 return_scene def return_scene retornar_3 if RETORNAR_AO_MENU == true $scene = Scene_Menu.new(3) else $scene = Scene_Map.new end endend#===============================================================================#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ def rafis_atalho_save Sound.play_decision $scene = Scene_File.new(true,false,false) if Input.trigger?(Input::B) retornar_4 end end #===============================================================================#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ def rafis_atalho_load Sound.play_decision $scene = Scene_File.new(false,false,false) if Input.trigger?(Input::B) retornar_4 end end class Scene_File alias retornar_4 return_scene def return_scene retornar_4 if RETORNAR_AO_MENU == true $scene = Scene_Menu.new(4) else $scene = Scene_Map.new end end end#===============================================================================# F I M D O S C R I P T#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~=begin#===============================================================================# LIST OF KEYS #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~First I would like to thank the RTH and PHCDO it got this list in a lessons from them ^ ^ # Keys: # Key DOWN Input:: DOWN # => Down arrow on the keyboard # Key UP Input: UP # => Up arrow on the keyboard # Key RIGHT Input:: RIGHT # => arrow to the right of the keyboard # Key LEFT Input:: # = LEFT> arrow to the left of the keyboard The key # Input:: A # => Z key on the keyboard # Key B Input:: B # => X key on the keyboard C # key Input:: C # => C key on the keyboard # Key X Input: X # => The key of the keyboard # Key Y Input: Y # => S key on the keyboard # Key Z Input:: # Z => D key on the keyboard # Key L Input: L = #> Q button on the keyboard # Key R Input: R # => W key on the keyboard # Key SHIFT Input:: SHIFT # => Shift key on the keyboard # CTRL key Input: CTRL # => Ctrl key on the keyboard # Key ALT Input: ALT # => Alt key on the keyboard # F5 key Input:: # F5 => F5 key on the keyboard # Key F6 Input: F6 # => F6 key on the keyboard # F7 key Input:: # F7 => F7 key on the keyboard # F8 key Input:: # F8 => F8 key on the keyboard # Key F9 Input:: # F9 => F9 key on the keyboard end =